Thursday, 8 January 2015

OUGD504: Module Evaluation

Evaluation 

Throughout this first module of level 5 I have found the briefs quite challenging. With the first brief's I had a few issues settling back into the crits and organising my work in a way that made me feel confident to present my ideas. But since I have learnt to spend time organising my artwork and research so it is easier to explain, this was even evident in the second brief, which was based on kickstarted. I really enjoyed the challenge of the kickstarter brief to be created in one singular week. I haven't completed a large amount of branding or logo design before so this was quite different to what I am used to but I would love to complete briefs like this again. This also gave a hint at the beginning of the module for how my work could be seen commercially and it is quite interesting to think outside of university especially when I gained good feedback from the company themselves. 

Brief 3 and 4 were connected to the summer brief and were connected to one of my closest passions and hobbies outside of university. At first I found this quite challenging to be objective about the design work as I was too self involved. However engaging within crits and asking others for feedback on their thoughts really helped me visualise what was necessary and what worked the best. I found the web brief especially challenging because it is something I have not done before, however I tried to keep the design incredibly simple with the view to being able to try and code it using dreamweaver, however it became apparent this wasn't necessary and therefore in retrospect I'm disappointed I didn't have the time to be able to further research and design something more elaborate. Even though there are a few problems with the final coded file, which is ready for web use I am quite pleased of what I have been able to produce in a short space of time. Especially when organising the content and purpose of the website and illustrating the different areas, those took a long time and therefore brought attention and time away from the final product which I suppose could have been of far better quality with a longer time frame. 


I enjoyed brief 4 as it allowed me to create artwork through the understanding of commercial print in the workshops and also through research. Some of the more elaborate printing techniques were not suitable for my project but they are definitely worth while knowing for future briefs in and outside of university. It was also interesting to research augmented design as although this wasn't relevant for my own project in terms of the augmented reality it is worth knowing for future projects such as magazine/editorial design for example. I was extremely disappointed that I was unable to have the time or budget to be able to produce physical versions of the 'pack' I wanted to create for an equine event as this would have been an excellent way to create an added feature to the website and bring it into reality. Due to the brief running over the christmas break I didn't have full access to the facilities or time to incorporate this for all the elements I mocked up. Next time I will focus on creating only a couple of these elements and being able to produce them to a higher quality. The digital printed poster, flyer and business cards printed quite well in terms of their individual quality although there were slight differences in colour when I placed them together. If I were to produce these using a commercial printer they would all be consistent. The last two briefs based on their content were heavily influenced by my own opinions and interests outside of university and are also connected to the idea of ethics and design for good. This is something I wanted to explore further with different briefs especially within other modules as designing for charitable causes appeal to me as it links to my own interests outside of university. The main point I have learned from this module is to think about my work as to how it could work on a commercial scale using professional methods and not just one off pieces in the studio which is something I need to reflect upon with every piece of work.

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